Game Projects

Project Aurora - Major Announcement!

Project- Aurora: Exciting updates include Auroseeker enemies, Castle Reforge, and immersive gameplay enhancements in a breathtaking heaven-like world.

October 7, 2024

Get ready, everyone! Assassins of Aurora is evolving fast, and I couldn’t be more excited to share what’s coming. This 3D looter-shooter takes place in a stunning heaven-like world, where players will face off against a host of enemies with an arsenal of powerful, mystical weapons. From snipers equipped with fire spells to assault rifles that shoot miniature dragons, every fight is packed with intensity and strategy.

We’ve nailed down fluid camera transitions and enhanced aiming mechanics for a seamless, immersive experience. We’ve also implemented a Crit System that makes every shot count, with crit rate, crit chance, and crit damage now fully functional. Ammo management has been fine-tuned, so no more weapon jams or negative reserve issues.

But it doesn’t stop there. Meet the Auroseeker—our first enemy class, along with its upcoming Auro-Master variant. These foes will test your skills, keeping battles challenging and engaging. Plus, we’re currently working on weapon customization, allowing you to tailor your loadout to your playstyle.

I’m particularly excited to introduce the Castle Reforge feature, where players can battle endless waves of enemies until they defeat the boss. Once the boss is slain, you can choose to seal a Dimensional Rift for powerful artifacts or enter it to face the Void Champion for legendary rewards.

Upcoming features include a sniper scope system with even more precise aiming, hit pattern adjustments, and exciting camera-switching animations. The future also holds endless dungeons, giving you the option to face hordes of enemies or explore the mysterious Voidspire, an ever-changing battlefield.

I can’t wait to show you more! Stay tuned for the upcoming Alpha patch and get ready to dive into the world of Assassins of Aurora.

Rin- Game Developer

As a dedicated game developer and fan of World of Warcraft and Dungeons & Dragons, I’m always seeking new ways to build better worlds. Gaming fuels my creativity, and I’m passionate about crafting unique, immersive experiences for players everywhere.