Development Log

Aurora: The First Light - What is it ?

Describing the story chapters of Echoes of Aurora and how we want to build this game.

October 17, 2024

1.Hand-Drawn Art Style

  • The game will feature meticulously crafted hand-drawn characters, environments, and animations, providing a unique aesthetic that emphasizes a somber and atmospheric tone. Visuals will reflect the decay and beauty of a world lost to time, using a muted color palette to enhance the emotional experience.

2. Exploration and Backtracking

  • Players will navigate a vast interconnected world, filled with hidden paths, secrets, and lore. As they unlock new abilities, they can revisit previous areas to uncover new secrets and progress further in the game. The world will encourage exploration through environmental storytelling, offering a sense of discovery and wonder.

3. Dynamic Combat System

  • The combat will be fluid and responsive, emphasizing agility and strategy. Players will have access to a variety of weapons and abilities, allowing for creative combat strategies. Enemies will have distinct behaviors and mechanics, ensuring that each encounter remains challenging and engaging.

4. Atmospheric World Design

  • The game world will be infused with haunting soundscapes and a carefully curated soundtrack that enhances the emotional weight of the journey. Environmental storytelling will play a crucial role, with visual and auditory cues that immerse players in the lore and history of the world.

5. Character Progression

  • Players will have the ability to customize and upgrade their character through a deep progression system. Unlockable abilities, skill trees, and equipment upgrades will provide layers of strategy and personalization, allowing players to tailor their experience.

6. Narrative-Driven Experience

  • The story will unfold organically through exploration, environmental interactions, and encounters with characters who embody the history of the world. Players will piece together the narrative through subtle storytelling, creating an emotional connection to the characters and their fates.



Q: What would the story be ?
A:  Aurora: The First Light, is set 300 years before the events of Assassins of Aurora, exploring the origins of the celestial conflict that shapes the world in the latter game. It delves into the ancient history, key events, and legendary figures that laid the foundation for the struggle between light and the Void, revealing the secrets that eventually lead to the battles in Assassins of Aurora."

Q: Will there be multiple characters ?

A: Yes I would love to get the main story character completed first with 7 chapters. With 2 DLC characters.

Q; Multiplayer ?

A: I would love to get a multiplayer type environment.

Q: Will the Alpha/ Beta have a storyline \

A: yes the first chapter of this game is called " The Fall Of Yuri, The Blossom".

Rin- Game Developer

As a dedicated game developer and fan of World of Warcraft and Dungeons & Dragons, I’m always seeking new ways to build better worlds. Gaming fuels my creativity, and I’m passionate about crafting unique, immersive experiences for players everywhere.